![]() I've divided them into 4 categories.ĬORE:These ones you should read, no matter what your role. Firstly, have a link to my collection of Shadowrun Rulebook PDF's. The sooner you can get over that hurdle the sooner you are to becoming a veteran ‘runner.Īlright gents. How you deal with that is a large portion of the game. The list goes on and on… But the point is essentially the same. Sometimes there is more security than expected. Sometimes the person you’re meant to protect is dead when you arrive and you are framed for their murder. Sometimes things aren’t where they are supposed to be. The job can, and sometimes is, a trap meant to entice you into a suicide run.īut that isn't the only thing that can go wrong. They only care about you getting the job done.Īnd sometimes, not often, that job is getting you killed. ![]() The Johnsons that give you jobs sure as drek don't. Your friends and your family are the only ones who might, but that’s not a guarantee. The sad fact of Shadowrun is that no one cares about you. They know, beyond a shadow of a doubt, that there is more to the story. Nothing gets a veteran team of 'runners to groan as much as the person hiring them giving assurances that this is a "milk run". But the job is hardly ever what it is advertised to be. Those that do pop up can usually be killed. Usually there are very few complications along the way. In D&D it's generally go to the inn, get a job, go into the dungeon, kill the monsters, get the loot, and save the whatever. In quite a few games the order of operations is pretty clear. If you can murder security guards to achieve your goals, they can kill you to achieve theirs. Remember how I said you weren't special? This is probably one of the most extreme cases of that philosophy in action. Even a Great Dragon, one of the most fearsome creatures in the Sixth World was famously murdered by a team of 'runners using automatic gunfire.ĭeath is a fact of life in the Sixth World. It's a deadly world and literally everything is capable of being killed. If you don't want to play (or can't handle) a game where you character might die, I recommend you not play Shadowrun. In a lot of other games, dying is either not an option (Marvel Classic Superheroes), handled by consensus (Fiasco), or almost unheard of (D&D). And, honestly, I bowed out at a High Lifestyle instead of aiming for the Luxury like I usually do. I've been playing Shadowrun for a few years now, and I've only ever had one character survive until retirement. Characters die in Shadowrun, quite frequently actually. I know that this is going to be a painful discussion. I know a lot of GMs out there are reading that and cringing. Their CEOs are the gods among men with unimaginable wealth at their fingertips. These corporations are the true masters of the Sixth World. You can't squeal on them because you don't know who they really represent. If you get caught they don't have to worry about denying their involvement. Your livelihood comes from committing crimes for people who can't afford to get their hands dirty. In the Sixth World players take on the role of criminal mercenaries out to make a buck. And with enough time and experience they end up as gods among men with unimaginable wealth at their fingertips. They're free to go and do as they please, beholden to no man save themselves. A game about peasants grubbing in the dirt isn't any fun, so the players are the 1%. ![]() That makes a lot of sense in a fantasy setting. In a lot of games (and most especially D&D) players are the hero of the story. For those of you more interested in the fucked up backstory, the timeline is fascinating, and the primer is also nice, even if it's a little outdated(it was made for the 2050's and it's the 2070's now.)īut thematically, Shadowrun is very different to your DnD's and Pathfinders. Where Dragons are not something you get a quest to kill, but are insanely intelligent and nearly impossible to kill, and run Megacorporations or entire nations. Where HMHVV, a virus can change you into a vampire or a goblin, or even worse. ![]() Where magic lead to Elves, Trolls, Orcs, and Dwarves to reappear. A dystopian future where megacorporations and the remains of governments worldwide clash heads for the control of our slowly dying planet. The short story is widespread ecological, social, and economical collapse paved a new future. That was the end of our society as we know it. ![]() Until a Great Dragon flew past their window. It was a normal every day commute for people riding the Japanese bullet train. In the year 2011, magic returned to the world. Shadowrun takes place in the so called "Sixth World" or Earth, year 2077. ![]()
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